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monochromatic manipulator

  • Writer: Zack Hawkins
    Zack Hawkins
  • Nov 29, 2019
  • 1 min read

Updated: Jan 9, 2020

Change of art direction and features that i would have added with more time



Same drill as before, positive and negatives and overall view on the project. You guys know the drill by now, lets dive into it.



overview

This game didn't finish as I would have liked it to, lots of rushed areas due to deadlines, mechanics that didn't get added due to time constraints etc. However, the product that I had at the end was a great showcase of what this game could have been. Fun core mechanic, enticing gameplay and great music (Courtesy of Vertias, give him a follow on twitter : https://twitter.com/veriitasgames?lang=en ).


To conclude, any game would have looked better, played better with more time allocated to it but the balance is getting what you want out of it with the time you have, easily one of the hardest aspects of being a developer.


 
 
 

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