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ESCAPE ROOM

  • Writer: Zack Hawkins
    Zack Hawkins
  • Nov 29, 2019
  • 1 min read

Updated: Jan 9, 2020

Looking back at my escape room, what I liked and what I would change



After coding and modelling assets for my escape room, its time to look back at what I would have changed and what I liked about my end product.


I will be summarizing each of the aspects in order to keep this brief and not ramble on.


Overview

After finishing my escape room I have a few issues with my product and some points of sucess. Firstly, considering I hadn't modelled before, I really like how my models came out, having previous experience in texturing really helped as it made my models shine more. This also goes for the lighting, it gave the user the feeling of being in a bunker and overall helped my aesthetic greatly.


Some of my points to improve would be the puzzles, even with multiple tests, some people still found them difficult to complete. I believe that is the whole point of an escape room, is that they are challenging but to be fair, I could have added in hints if the user was stuck for a certain amout of time.


 
 
 

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